Learn the Arduino platform and programming language to create robots, interactive art displays, electronic toys, home automation tools, and much more. This course was created in collaboration with Hackster.
Master the skills needed to bring your projects to life through electronics.
- Learn to program in Arduino (C/C++)
- Build electronics that sense and react to the environment
- Remotely log data to an Internet of Things (IoT) platform
- Use the Internet to control your Arduino from anywhere in the world
A versatile tool for prototyping, playing, and making
Arduino is both a hardware platform and programming language. By learning how to build circuits and code, you can add a new level of interactivity to your projects, prototype potential products, and gain new skills (while hopefully having fun).
The first version of Arduino was released in 2003 and has exploded in popularity among makers, hobbyists, and tinkerers, who build everything from animatronic sculptures to interactive wearables. Professional engineers and entrepreneurs sometimes start with an Arduino to create a prototype before developing a finished product. The iconic blue board has even found its way into classrooms, where educators use it to teach programming, electronics, critical thinking, and problem solving skills.
I designed this course with the absolute beginner in mind: if you do not have any experience with programming or electronics, that’s OK! The first few sections walk you through the basics behind programming in C/C++ as part of the Arduino framework as well as how to build simple circuits that flash lights and spin motors. Following that, we continue our adventure into making noise, sensing the environment, and building a robot. Finally, we dive into the world of IoT, where we learn how to pass messages over the Internet, which allows us to do things like turn on a light with our smartphone!
Each video lecture is designed to give you one building block of knowledge. Almost every lecture is followed by a hands-on exercise where I ask you to expand on that building block or combine several previous blocks. I provide solutions to each exercise to help you learn. Additionally, most of the sections contain a project that challenges you to synthesize many of the concepts found in that section and from previous sections.
Upon completing this course, you will have the skills and knowledge needed to create fun and useful Arduino projects.
- Be able to use a computer (Windows and Mac covered in the course, Arduino will also work on Linux)
- Be able to solve simple algebra problems (e.g. find x in 2x+4 = 10)
- If you wish to use the online Arduino simulator, no additional hardware is needed
- For hands-on, an Arduino and supporting electronics are required (covered in Lecture 5)
- Master the fundamentals of Arduino programming with C/C++
- Build functioning circuits on a breadboard
- Control sensors, robots, and Internet of Things (IoT) devices using Arduino
- Write programs that perform basic math, light up LEDs, and control motors
- Design circuits and write code for your own project
Shawn is an Electrical Engineer working for SparkFun Electronics making the next generation of open source tools. He is currently a member of the Marketing and Communications (MarComm) team to showcase new products, build interesting projects, and create online videos that teach people about electronics.
Growing up with LEGO®, 300-in-1 electronic kits, and a general interest in math and science, studying engineering was an obvious choice. Shawn received a Bachelor of Science (BS) in Computer Engineering from Rose-Hulman and a Master of Science (MS) in Electrical Engineering from Virginia Tech.
Upon joining the SparkFun Engineering team in 2013, Shawn helped developed several products, including the CC3000 Shield, the APDS-9960 Gesture Sensor, and the mbed Starter Kit. After a couple of years, he switched teams to MarComm to become a Creative Engineer and can be found making videos and projects for SparkFun’s site and YouTube channel.
Shawn is an advocate for enriching current education through STEM, both inside and outside the classroom, and he believes that the best marketing comes from teaching. He can be found giving talks, running workshops, and swing dancing in his free time.
Hackster is an online community that helps people around the world learn how to design, create and program Internet-connected hardware. By bringing together a network of nearly 300,000 engineers and makers from 150 countries, we hope to support the creation of technologies that make the world a better place.