Animation and CGI Motion

Payment
Обучение бесплатное
Certificate
Сертификация платная
Duration
3 месяца
О курсе

How do you create realistic animations? How do you predict the motion of materials? It’s key to the success of animated films to ensure (was insure) audiences believe in characters.

This course will show you how to create lifelike animations focusing on the technical aspects of CGI animation and also give you a glimpse into how studios approach the art of physically-based animation.

You will learn the fundamental concepts of physical simulation, including:

  • integration of ordinary differential equations such as those needed to predict the motion of a dress in the wind.
  • formulation of models for physical phenomena such as crumpling sheet metal and flowing water.
  • treatment of discontinuities such as fractures and collisions.
  • simulation of liquids and solids in both Lagrangian and Eulerian coordinates.
  • artistic control of physically-based animations.
  • These concepts will be put into practice in the programming assignments spanning:


    • Discretizing and integrating Newton’s equations of motion
    • Constrained Lagrangian Mechanics
    • Collisions, contact, and friction: detection and response
    • Continuum mechanics
    • Finite elements
    • Rigid body simulation
    • Thin shell and cloth simulation
    • Elastic rod and hair simulation
    • Fluid simulation
    Программа
    Animation and CGI Motion
    Learn the science behind movie animation from the Director of Columbia’s Computer Graphics Group.
    Что Вы изучите?
    • To code your own physics simulator to master the fundamental algorithms for creating lifelike animations clothing, hair, liquids, rigid bodies and more!
    • Temporal integration of the equations of motion
    • Formulation of mathematical models for mechanical systems
    • Numerical methods for treating contact and impact
    • Lagrangian and Eulerian representations of continua control of physical models
    Лекторы
    Eitan Grinspun
    Eitan Grinspun
    Department of Computer Science Columbia University
    Eitan Grinspun is the Associate Professor of Computer Science at Columbia Engineering, and director of the Columbia Computer Graphics Group. He is an Alfred P. Sloan Research Fellow and NSF CAREER Award recipient, and was previously an NVIDIA Fellow and a Caltech Everhart Distinguished Lecturer. The technologies developed by his laboratory are licensed and/or used today in Adobe Photoshop and Illustrator, at major film studios, including Disney, Pixar, LucasFilm, and Weta Digital, in medical research at several universities, and in physics research at institutions like MIT, Université Paris VI, University of Toronto, etc. His work has been profiled in major media outlets, including Scientific American and The New York Times. Grinspun was Professeur d'Université Invité in Paris at l'Université Pierre et Marie Curie in 2009, and a research scientist at the Courant Institute of Mathematical Sciences from 2003 to 2004. received his Ph.D. from the California Institute of Technology in 2003, after completing his undergraduate degree in Engineering Science from the University of Toronto in 1997.
    Платформа
    EdX
    Эта платформа предоставляет все курсы бесплатно. Авторами выступают топовые университеты и корпорации, которые стараются удерживать стандарты качества. За несоблюдение дедлайнов, невыполнение домашнего задания студенты теряют баллы. Как и в других платформах, лекционные видео чередуются с практическими заданиями. Обучение проводится на английском, китайском, испанском, французском и хинди.
    Animation and CGI Motion