What will you learn?
To code your own physics simulator to master the fundamental algorithms for creating lifelike animations clothing, hair, liquids, rigid bodies and more!
Temporal integration of the equations of motion
Formulation of mathematical models for mechanical systems
Numerical methods for treating contact and impact
Lagrangian and Eulerian representations of continua control of physical models
About the course
How do you create realistic animations? How do you predict the motion of materials? It’s key to the success of animated films to ensure (was insure) audiences believe in characters.
This course will show you how to create lifelike animations focusing on the technical aspects of CGI animation and also give you a glimpse into how studios approach the art of physically-based animation.
You will learn the fundamental concepts of physical simulation, including:
These concepts will be put into practice in the programming assignments spanning:
- Discretizing and integrating Newton’s equations of motion
- Constrained Lagrangian Mechanics
- Collisions, contact, and friction: detection and response
- Continuum mechanics
- Finite elements
- Rigid body simulation
- Thin shell and cloth simulation
- Elastic rod and hair simulation
- Fluid simulation
Program
Animation and CGI Motion
Learn the science behind movie animation from the Director of Columbia’s Computer Graphics Group.
Lecturers

Eitan Grinspun
Department of Computer Science Columbia University
Platform
All the courses on this platform are free of charge. The authors are top universities and corporations that seek to maintain high quality standards. If you do not meet a deadline for assignments, you lose points. Like on other platforms, the videos in which the theory is explained are followed by practical assignments. Courses are available in English, Chinese, Spanish, French and Hindi.